Blob
>the personal blog of david n wallace
[aka Dave the Lifekludger]

May 29, 2009

virtual co-presence

Filed under: Presence,Second Life,Thoughts — Tags: , , , , — dnw @ 11:01 am
Update: Some sentences rearranged to better express what I wanted to convey. Bold added. 

albert&dave_sfnc-frame.jpg 

 
Last year a blog post by Mark Pesce titled “Those Wacky Kids” contained this paragraph:
 
Mizuko Ito, a Japanese researcher, studied teenagers in Japan a few years ago, and found that these kids – from the moment they wake up in the morning, until they drop off to sleep at night – are enaged in a continuous and mostly trival conversation with, on average, five other friends. They might be in the flat next door, or on the other side of Tokyo. Proximity doesn’t matter. What does matter is the constant connection. Ito named this phenomenon “co-presence”. It seemed a bit too science-fiction wacky-technophile Japanese, at the time.
 
I just rediscovered this in some little used backwater of my online tools after saving it there ages ago.
 
The bold highlighted part is the bit that struck me, not simply because it’s obviously what’s going on with social networks and why things like Twitter are so popular – I’ve always seen Twitter as a ‘presence‘ app, but primarily because it’s what I’ve craved and been for years living out to varying degrees in various places online.
 
It’s also what I see and experience as going on big time in Second Life. With a twist. There, the physical, geographic proximity of the residents [users of SL] in terms of where they live  certainly doesn’t matter (aside from the obvious problems differing timezones bring). And certainly, the relationships bought about by connection is the thing that keeps them returning.
 
However when in SL the issue of proximity does matter in terms of virtual geography. The “co-presence” spoken of is felt and made stronger by being in the same close virtual proximity with others in-world.
 
It’s why gatherings for dance partys with music live streamed in by DJ’s thrive, companies hold meetings, educators take classes, live music events where artists play in some remote physical location with their music streamed straight into the virtual gathering are extremely popular, it’s why people build homes and have friends around, and why they go exploring together, and develop close personal relationships, and why people gather in groups around in-world, often simplistic, puzzle style games that they share in the same virtual proximity with others – where the being with others is part of the enjoyment of the game – in my opinion, often moreso than the game itself.
 
Yes, in the physical world, proximity may be becoming less important for connection to others.
 
In the virtual word, proximity is everything and co-presence is made almost palpable.
 
Dave

January 8, 2009

Microcosms, Second Life and the Giant Zero of Distributed Media

Filed under: Second Life,share,Thoughts — Tags: , , , , , , , — dnw @ 6:03 pm
a twitter msg sent by me from within sl

Second Life offers a grid that is a microcosm of the connectedness that the Internet, operating as a pervasive, worldwide grid, promises.

Second Life offers a peek into possibilities of what the world might look and feel like when the internet-as-grid connects all facets of how we live. I’m not talking about how it may look visually, don’t get too hung up on that, but how it functions – or more-so, supports how we as humans choose to function. At a time when it does so in the way that it almost becomes invisible. 

Doc Searls talks about the Giant Zero - how the internet potentially puts us zero distance from each other. Second Life, because of its contained grid nature, provides interesting glimpses into that giant zero existence.

One such glimpse I experienced the other day while in SL.

I was trying out a media browser in-world that offered a screen where you can choose to view different things like youtube and google videos, see images you load into the browser, open a url, play streaming audio. Nothing overly special. You are able to also add anything you watch as a favourite, like bookmarking. Where it gets interesting is these favourites, your favourites, go with you so that if you are at another of these media-browsers anywhere else in SL you can step up and see the things you’ve favourited at any other browser. There’s no login or signup or password. You are recognised as you and your favourites are available (the owner of each media-browser has ability to set permissions).

Now just imagine that. You are at a friends place and you say, “gee mate, you should see this great youtube vid I saw” then you pickup the remote to your friends TV and the remote automatically recognises it’s you, knows your a friend and as you press the Favourites button on your friends remote it’s your favourites that appear on his screen, ready to select the youtube video you’d saved yesterday … at yet another friends place or your home or a public library or on your mobile on the way. The same could apply for any digital media that fills your life.

Instantly you have access to your own set of data that is user centric and goes with you .. even though you don’t actually ‘carry’ it around. In a sense it ‘follows’ you on the internet connected grid that exists by connecting all the devices we encounter as we go about our lives.

Now okay, none of this isn’t anything people haven’t written or spoken about before. Certainly though the discussions around identity and intellectual property and personal data portability became very clear to me. But there was an enlightening moment as to how all these things could work together, and how in doing so our lives would be made richer, and just how very close it is.

All this in a fleeting encounter in a virtual world that many consider just a game. 

In my view it’s much more for those who choose to look, and, as I said in the beginning, one of the things it certainly is, is a microcosm of a future connected world.

Dave

November 29, 2008

Australasian Virtual Worlds Workshop

Filed under: Everday — Tags: , , — dnw @ 10:10 am

Sat in on a session at the Australasian Virtual Worlds Workshop in Second Life. It was being streamed so thought I’d grab the audio and screen shots of the presentation.

Slides and audio (was a bit scratchy, but understandable) from presentation by Chris Collins – Logan Linden – given at Australasian Virtual Worlds Workshop, 29 Nov 2008.

Picture 1

Picture 4Picture 13

Dave

February 6, 2008

Second Life, the ABC and Virtual Social interactions

Filed under: Connection,Second Life — Tags: , , , , , , , — dnw @ 10:05 am

UPDATE: The Producer of the show sent me the audio and I’ve snipped out music and commercials. You can listen here.

sl.jpg

Just like Laurel, I was asked on the ABC Radio Tuesday night to talk about Second Life (SL).

Evidently the show was about online relationships, not just SL, but I didn’t know this beforehand, not that it worries me. Unlike Laurel, who got bombarded with the sex and Second Life questions that seem to titillate the main stream media, I tended to focused on what SL offers me in terms of adding to the fabric of my life, the creative expression and particularly how online social networks of any kind hold the potential to lessen the effects of social isolation for a variety of people.

Second Life, as a visually rich environment full of a diverse range of people can give an opportunity for equally rich social interaction. Just like the physical world….only a different geography.

Pixels are people too.

It was interesting to be in discussion with the twitter crowd, particular thanks to @mpesce, @nickhodge & @silkcharm, before, after and as the show was on air and get comments and encouragement from them – another group of social interactions.

The show was streamed live but I don’t think podcast. However I’ve been in touch with the Producer and have a disc with the whole show on its way to me. Will see if I can make it available.

Dave

Powered by WordPress