Blob
>the personal blog of david n wallace
[aka Dave the Lifekludger]

July 27, 2007

The Podcast Network Second Life T-Shirt

Filed under: Podcasting,Second Life — dnw @ 2:52 pm

Saw Cam from TPN was in SL. Thought I’d have a go at making a T-Shirt for SL TPN supporters.

So here’s my alter-ego wearing it.

dave koi in tpn shirt

It’s my first try so a bit frayed along the edges. Still, if you’re in SL, go grab yourself one from this SLURL

http://slurl.com/secondlife/Sobaeksan/67/1/65/

Dave

June 15, 2007

Will my Second Life land sell on Facebook?

Filed under: Second Life — dnw @ 7:21 pm

Okay, time we put this Facebook thing to the test.

I’m trying to sell my waterfront land in Second Life so have just listed it on Facebook Marketplace. Let’s see the famed power of this ‘social network’.

koi beach sale on facebook

Funny how I couldn’t list it in $Linden. :)

Here’s the slurl to the land
Listing on slexchange.com

May 31, 2007

Second Life and text – taking it beyond ‘just a game’

Filed under: Second Life,Thoughts — dnw @ 8:45 pm

I’ve been sitting on this thought for ages. I have to get it out.

I’m of the opinion that what’s stopping Second Life (SL) moving from the  ‘game realm‘ to the  ‘useful business platform realm‘ is  a four letter word – TEXT

Simply put, SL needs to integrate text in-world.

The only talk for ages has been about voice integration. Fair enough. Voice could help. But really, those who care to can already partake in a voice experience while being ‘present’ in SL – it’s called Skype, or Yahoo Voice or any other existing voip platform. Many, many people already use voice over IM while interacting with virtual avatars in-world. I’ve done it. And here’s a thought. What effect on grid stability will integrating voice have.

Back to text – words. Currently the only way to get words into SL that aren’t transient (like twitter), and to stay there as part of the landscape, is to put them on an image and upload the image as a texture. Any changes means a new texture, another upload. Besides that cumbersome process, providing a way for others to interact with text in-world is hopeless. And in fact it’s not interacting with text, it’s interacting with images of text. Even a simple in-world guest book is a save card, open card, edit card, save card, copy card process.

For any of the businesses investing money into a presence in SL to be anything but a ‘presence’ will take easy interaction and collaboration. And the historical base to real business has been, and I think will continue to be, the written word.

Yes, there’s a lot of two-way interaction between in-world and the web. Certainly the membrane that exists in that space is a semi-permeable one. I’ve done my fair share of punching holes in that membrane. But as an individual interacting in SL I have found the lack of easily putting words into the fabric of SL a hurdle. I can only imagine that business has found it similarly a problem to moving forward in engaging the waiting, ‘captive‘, 3D population existing in-world in a meaningful way.

It was the web, and particularly hypertext that blew the internet open. Imagine a web browser in SL that works like a browser and you can write to and others can walk up and contribute to as well, or even just read it – while others look on. It’s that kind of thing I mean.

Bring hypertext to SL. The flexibility and power of links – links that link to each other in-world, not just in->out or slurls that link out->in.

To make the Second Life experience a truly immersive one, immerse hypertext.

Dave

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May 4, 2007

My Second Life exploits get a write up

Filed under: Recognition,Second Life — dnw @ 5:16 pm

eurekaMy exploits in Second Life have been picked up on in an article on eurekastreet.com.au.

From the article titled “Flying with disability in Second Life

Australian David Wallace, a quadriplegic who works as an IT coordinator at the South Australian Disability Information and Resource Centre in Adelaide has also found an outlet for his artistic side in Second Life. He recently held an exhibition of his Second Life art at the building that Illinois-based Bradley University have established on Information Island.

The article is well written by Margaret Cassidy, go take a look….

Thanks to a comment from a reader, Janet, for the heads-up.

Dave

April 27, 2007

Billboards have ears in Second Life

Filed under: Second Life — dnw @ 6:27 pm

Punching more holes in the semi-permeable membrane, along the road to the singularity, Second Life has Contextual Advertising.

“A ContextAds board listens to the conversations of those avatars around it, displaying advertisements when certain keywords are mentioned. Advertisers can bid on keywords, with their account only being charged when their ads are actually shown. Avatars can click on advertisements of interest to them, and can be offered a website, or a teleport to an in-world location.”

[contextads via adverlab via twitter of jj]

April 26, 2007

change and the digital generation

Filed under: People,Second Life,Signal,Technology,Thoughts — dnw @ 10:01 am

In the light of what Nick and I talked about on this podcast I posted last night, this video presentation is a brilliant synopsis. A must look.

From Park Paradigm, via JP

Just wish I had a clearer view…persevere, it’s worth it.

Edglings – some previous thoughts about life on the edge

Dave

March 10, 2007

dkart exhibition at Bradley U opening in SL

Filed under: People,Second Life,Technology — dnw @ 2:32 pm

The other day I had an exhibition of my Second Life art. I was invited to show it at the opening of the building and resources that Bradley University have established on Information Island.

I took the opportunity to capture the opening and snipped together my versy first video with iMovie and on YouTube. See what you think.

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