Aim High - Virtualisation of Rick Clise’s Physical Art
I wonder does this:

Look anything like this:
I learnt a bit more about buildig in Second Life and had this idea that I could reproduce a virtual representation of a physical sculpture.
And so is this object I created and that exists virtually as an object in Second Life a ‘copy’. Should I have done this? Is it a ‘mash-up’ of an idea? What creative commons license should I give it? How could a 3D representation help sculpture artists?
For those of you with Second Life here’s where you can see this virtual sculpture.
Dave

Hey Dave, nice work! It’s like that the work has gone full circle - from conceptualisation, realisation, and then virtualisation. I often use CAD to design the elements of a sculpture and sometimes use 3D CAD to illustrate what the work will look like when completed prior to making it. In the case of ‘Aim High’ no CAD was (harmed in the making of…) used. I have been looking for a relatively simple to use Solids program that I can use for this purpose - something easier than a 3D CAD package. Got any suggestions?
Re copyright issues for your virtualisation, you’ve credited me for the original work (the physical sculpture) so I think it’s cool. Carry on! (And greetings to our mutual Creative Commons buddy The Fang!) Regards, Rick
Comment by Rick Clise — February 6, 2007 @ 6:31 pm
Rick. Thanks for the input. Maybe you could use Second Life’s simple 3D building tools to knock up ideas. It does have some limitations but as a rudimentary solids tool for quick mockup. I’d be glad to show you how it’s done sometime.
Cheers, Dave
Comment by Dave the Lifekludger — February 6, 2007 @ 9:18 pm